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Coral Zombie

Low Polygon character for Games


Date:
07/17/2020
Client :
Gamaray Studios
Location :
USA

Coral Zombie Banner

The Problem

The creation of a Zombie character that pass through three phases of transformation, until it is fully convert into a coral creature.

The information provided was: a textual description, and some reference from movies and web.

Then, I made my reference wall.

Coral Zombie reference wall.
Zombie Concept

The Process

With that in place, I started to design the character.

Workflow for this job was:

Concept and design. Then start modeling the high dense digital sculpt. From that, I created the low-polygon which is required for the model to run fast in real-time visualization apps, like Game Engines.

The low polygon model includes textures, also prepared for efficiency in real-time render applications.

The last part is the rig, or the virtual skeleton. With that, the model can be animated, which I did after that.

EXCERPT ANIMATION

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