Coral Zombie
Low Polygon character for Games
Date:
07/17/2020
Client :Gamaray Studios
Location :USA
The Problem
The creation of a Zombie character that pass through three phases of transformation, until it is fully convert into a coral creature.
The information provided was: a textual description, and some reference from movies and web.
Then, I made my reference wall.


The Process
With that in place, I started to design the character.
Workflow for this job was:
Concept and design. Then start modeling the high dense digital sculpt. From that, I created the low-polygon which is required for the model to run fast in real-time visualization apps, like Game Engines.
The low polygon model includes textures, also prepared for efficiency in real-time render applications.
The last part is the rig, or the virtual skeleton. With that, the model can be animated, which I did after that.